Learning based on a gamification project: Connecting university education and Chilean geomorphology dissemination
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Archivos
Fecha
2019
Profesor/a Guía
Facultad/escuela
Idioma
en
Título de la revista
ISSN de la revista
Título del volumen
Editor
Revista Eureka
Nombre de Curso
Licencia CC
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
Licencia CC
https://creativecommons.org/licenses/by-nc-nd/4.0/
Resumen
With the aim of promoting knowledge of geomorphology through a tool that can be used by society as a whole, in a geomorphology course of geological degree project-based learning (PBL) and gamification were incorporated as an innovative teaching-learning methodology. The implementation of the project was based on the creation of a board which incorporated the gamification at the moment of using the created game which proved to be a viable learning tool which contributes to the acquisition of geomorphological knowledge, improves the analytical abilities, creativity and motivation in students. Due to the technological simplicity and economic accessibility of the game created, it is expected that society has the possibility of approaching geology, becoming in a better knowledge of its natural environment.
Notas
Indexación Scopus
Palabras clave
Gamification, Geoscience education, Popularization, Project-based learning, Table games
Citación
Revista Eureka Volume 16, Issue 2 2019 Article number 2202
DOI
10.25267/Rev_Eureka_ensen_divulg_cienc.2019.v16.i2.2202