Using a fighting style game to teach introductory programming and computational thinking skills

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Miniatura
Fecha
2021
Idioma
en
Título de la revista
ISSN de la revista
Título del volumen
Editor
Universidad Andrés Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
This work is about using a fighting game as a medium to teach introductory programming. The game mustbe fun, engaging, visually attractive, enough for the player to cross-relate programming to get a better understanding as to what programming really is, or at the very least subconsciously, which is an issue that’s noticed in mostnew students learning toprogram without any prior knowledge. The goal is to portray what you can do with programming as well as to help better grasp it’s understanding consciously and in a subconscious way. As well as improve programming in a constructive manner, with a simple* but attractive to the eye environment to help the player stay engaged with the game’s objective.Teaching programming as part of the gameplay mechanics instead of explicitly teaching programming, while making the game as it should be-a fun, entertaining game with engaging gameplay.
Notas
Proyecto de Título (Ingeniero Civil Informático)
Palabras clave
Videojuegos, Pensamiento Computacional
Citación
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