PercepciĆ³n de la comunidad educativa al utilizar juegos de mesa en estudiantes pre adolescentes para desarrollar las habilidades del siglo XXI, en el Colegio Saint Francis College
Cargando...
Archivos
Fecha
2018
Profesor/a GuĆa
Facultad/escuela
Idioma
es
TĆtulo de la revista
ISSN de la revista
TĆtulo del volumen
Editor
Universidad AndrƩs Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
La presente investigaciĆ³n cualitativa pretende captar la percepciĆ³n de alumnos y
profesores al utilizar juegos de mesa potenciando las habilidades del siglo XXI, en la
comunidad estudiantil pre adolescente del Colegio Saint Francis College.
La recopilaciĆ³n de datos de dicha percepciĆ³n, se formulĆ³ mediante Focus Group, tanto
para estudiantes como para profesores los cuales estudian y trabajan respectivamente
dentro del establecimiento, con el apoyo la FundaciĆ³n Desarrollo Educativo (FDE) y el
programa aplicado Observatorio del juego, ademĆ”s de revisiĆ³n de documentos
investigativos.
Los resultados obtenidos acerca de los Focus Group aplicados en la comunidad
educativa, se observa similitud y positividad de respuestas, tanto en alumnos como
profesores sobre la utilizaciĆ³n de juegos como recurso potenciador de las Habilidades
del Siglo XXI (HS21), siendo esto a su vez un facilitador y potenciador de aprendizajes.
The present qualitative research aims to capture the perception of students and teachers using board games enhancing 21st century skills in the pre-adolescent students school Saint Francis College. The data collection of this perception was formulated through the āFocus Groupā, both for students and teachers who study and work respectively within Saint Francis College, with the support of the FundaciĆ³n Desarrollo Educativo Development Foundation and the applied program āObservatorio del juegoā, in addition to review of investigative documents. The results obtained about the Focus Group applied in the educational community, there is similarity and positivity of responses, both in students and teachers on the use of games as an enhancing resource of the 21st Century Skills (HS21), this being in turn a facilitator and enhancer of learning.
The present qualitative research aims to capture the perception of students and teachers using board games enhancing 21st century skills in the pre-adolescent students school Saint Francis College. The data collection of this perception was formulated through the āFocus Groupā, both for students and teachers who study and work respectively within Saint Francis College, with the support of the FundaciĆ³n Desarrollo Educativo Development Foundation and the applied program āObservatorio del juegoā, in addition to review of investigative documents. The results obtained about the Focus Group applied in the educational community, there is similarity and positivity of responses, both in students and teachers on the use of games as an enhancing resource of the 21st Century Skills (HS21), this being in turn a facilitator and enhancer of learning.
Notas
Tesis (Psicopedagogo, Licenciado en EducaciĆ³n)
Palabras clave
MƩtodos de EnseƱanza, EnseƱanza BƔsica, Juegos, Investigaciones