Implementación de ciclos y condicionales para el desarrollo del pensamiento computacional en videojuegos
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Fecha
2021
Profesor/a Guía
Facultad/escuela
Idioma
es
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Editor
Universidad Andrés Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
En el siguiente estudio se introduce acerca del pensamiento computacional en la
educación, que es, su importancia en la formación de los estudiantes, como se ha
enseñado, maneras o estrategias que se pueden aplicar, y su relación con los
videojuegos educativos.
Este estudio se desarrolla en un videojuego educativo en el cual se busca desarrollar el
pensamiento computacional en los jugadores a partir de la solución de puzles utilizando
la aplicación de instrucciones simples sobre plataformas.
Se diseñará un nivel en el que se busca implementar instrucciones complejas para
saber si es posible relacionar el nivel de desarrollo del pensamiento computacional de
un jugador con el uso de estas instrucciones y a la vez, saber si el uso de estas
instrucciones genera una diferencia en el desempeño de los jugadores.
Además, los jugadores deberán responder una encuesta en la cual se les preguntará
acerca de su experiencia al jugar este videojuego
Finalmente, se realizará un análisis exploratorio de la encuesta, los tiempos de solución,
intentos, instrucciones utilizadas, soluciones realizadas y patrones de respuesta de los
jugadores para poder concluir si se genera una diferencia en el desarrollo del
pensamiento computacional en los jugadores el uso de instrucciones complejas.
The following study introduces computational thinking in education, what it is, its importance in the formation of students, how it has been taught, ways or strategies that can be applied, and its relationship with educational video games. This study is developed in an educational video game in which the aim is to develop computational thinking in players by solving puzzles using the application of simple instructions on platforms. A level will be designed in which complex instructions will be implemented in order to know if it is possible to relate the level of development of computational thinking of a player with the use of these instructions and, at the same time, to know if the use of these instructions generates a difference in the performance of the players. In addition, players will be asked to answer a survey in which they will be asked about their experience playing this video game. Finally, an exploratory analysis of the survey, solution times, attempts, instructions used, solutions and response patterns of the players will be carried out in order to conclude whether the use of complex instructions makes a difference in the development of computational thinking in the players.
The following study introduces computational thinking in education, what it is, its importance in the formation of students, how it has been taught, ways or strategies that can be applied, and its relationship with educational video games. This study is developed in an educational video game in which the aim is to develop computational thinking in players by solving puzzles using the application of simple instructions on platforms. A level will be designed in which complex instructions will be implemented in order to know if it is possible to relate the level of development of computational thinking of a player with the use of these instructions and, at the same time, to know if the use of these instructions generates a difference in the performance of the players. In addition, players will be asked to answer a survey in which they will be asked about their experience playing this video game. Finally, an exploratory analysis of the survey, solution times, attempts, instructions used, solutions and response patterns of the players will be carried out in order to conclude whether the use of complex instructions makes a difference in the development of computational thinking in the players.
Notas
Tesis (Ingeniero Civil Informático)
Palabras clave
Videojuegos, Pensamiento Computacional