Icono Dasein una herramienta lĂșdica de apoyo al coaching para el desarrollo de competencias laborales
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Fecha
2003
Profesor/a GuĂa
Facultad/escuela
Idioma
es
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Universidad Andrés Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
Esta tesis tiene por objetivo la creaciĂłn de una herramienta lĂșdica, llamada Icono
Dasein, como apoyo al proceso de Coaching. Para lograr el propĂłsito, la primera fase se
inicia con una explicaciĂłn conceptual del marco donde se encuentra inmerso el estudio,
tomando como aristas fundamentales el aprendizaje, el juego, las competencias, el
coaching, la motivación y la gestión del desempeño. En la segunda fase, se entregan los
resultados de dicha aplicaciĂłn y el correspondiente anĂĄlisis, que se realizĂł en base a
categorĂas extraĂdas de las mismas sesiones de juego, sustentado en la metodologĂa
cualitativa. El anĂĄlisis arrojĂł las categorĂas de: "aceptaciĂłn" y "satisfacciĂłn del juego", "el
reconocimiento de sĂ mismo" durante el proceso, "inquietud iniciar y "generaciĂłn de
disposiciĂłn al aprendizaje". En la tercera fase, se realiza un anĂĄlisis global de lo que fue el
proceso, y se concluye una aceptaciĂłn general de la herramienta Icono Dasein,
permitiendo a los participantes reconocerse a si mismos durante el juego y generar un
nuevo espacio de aprendizaje. A su vez deja abierta una invitaciĂłn para continuar con el
proceso, ya que su término marca un principio que se encuentra en constante desarrollo.
The objective of this thesis is the creation of a ludie tool named Icono Dasein as a support of the Coaching process. To reach the purpose, the first phase is started with a conceptual explanation from where the study is done taken as a principal points the training period, the play, the competitions, coaching, the motivation and the management of the fulfilment. In the second phase is given the results of this application and corresponding analysis given by categories taken away from the same play sessions, supported in the qualitative methodology. The analysis gave the following categories: "acceptation" and "play satisfaction", "the recognition of themselves" during the process, "initial anxiety" and "generation of the disposition to the training period". In the third phase is realized a global analysis of the process and there is a general acceptation of the tool Icono Dasein, allowing to the participants recognize themselves during the play and generate a new space in the training period. In the same time it left open an invitation to continue with the process because its end stablish the beginning in constant development.
The objective of this thesis is the creation of a ludie tool named Icono Dasein as a support of the Coaching process. To reach the purpose, the first phase is started with a conceptual explanation from where the study is done taken as a principal points the training period, the play, the competitions, coaching, the motivation and the management of the fulfilment. In the second phase is given the results of this application and corresponding analysis given by categories taken away from the same play sessions, supported in the qualitative methodology. The analysis gave the following categories: "acceptation" and "play satisfaction", "the recognition of themselves" during the process, "initial anxiety" and "generation of the disposition to the training period". In the third phase is realized a global analysis of the process and there is a general acceptation of the tool Icono Dasein, allowing to the participants recognize themselves during the play and generate a new space in the training period. In the same time it left open an invitation to continue with the process because its end stablish the beginning in constant development.
Notas
Tesis (PsicologĂa)
Palabras clave
Icono Dasein, Coaching, Desarrollo de Habilidades