Using a fighting style game to teach introductory programming and computational thinking skills

dc.contributor.advisorSchwarzenberg Riveros, Pablo Hernán
dc.contributor.authorLagos Pinaud, Ernesto Nicolás
dc.contributor.editorFacultad de Ingeniería
dc.date.accessioned2022-08-02T23:56:53Z
dc.date.available2022-08-02T23:56:53Z
dc.date.issued2021
dc.descriptionProyecto de Título (Ingeniero Civil Informático)es
dc.description.abstractThis work is about using a fighting game as a medium to teach introductory programming. The game mustbe fun, engaging, visually attractive, enough for the player to cross-relate programming to get a better understanding as to what programming really is, or at the very least subconsciously, which is an issue that’s noticed in mostnew students learning toprogram without any prior knowledge. The goal is to portray what you can do with programming as well as to help better grasp it’s understanding consciously and in a subconscious way. As well as improve programming in a constructive manner, with a simple* but attractive to the eye environment to help the player stay engaged with the game’s objective.Teaching programming as part of the gameplay mechanics instead of explicitly teaching programming, while making the game as it should be-a fun, entertaining game with engaging gameplay.es
dc.identifier.urihttps://repositorio.unab.cl/xmlui/handle/ria/23423
dc.language.isoenes
dc.publisherUniversidad Andrés Belloes
dc.subjectVideojuegoses
dc.subjectPensamiento Computacionales
dc.titleUsing a fighting style game to teach introductory programming and computational thinking skillses
dc.typeTesises
Archivos
Bloque original
Mostrando 1 - 1 de 1
Cargando...
Miniatura
Nombre:
a137626_Lagos_E_Using_a_fighting_style_game_2021_Tesis.pdf
Tamaño:
3.23 MB
Formato:
Adobe Portable Document Format
Descripción:
TEXTO COMPLETO EN INGLES
Bloque de licencias
Mostrando 1 - 1 de 1
No hay miniatura disponible
Nombre:
license.txt
Tamaño:
1.71 KB
Formato:
Item-specific license agreed upon to submission
Descripción: