Using a fighting style game to teach introductory programming and computational thinking skills
dc.contributor.advisor | Schwarzenberg Riveros, Pablo Hernán | |
dc.contributor.author | Lagos Pinaud, Ernesto Nicolás | |
dc.contributor.editor | Facultad de Ingeniería | |
dc.date.accessioned | 2022-08-02T23:56:53Z | |
dc.date.available | 2022-08-02T23:56:53Z | |
dc.date.issued | 2021 | |
dc.description | Proyecto de Título (Ingeniero Civil Informático) | es |
dc.description.abstract | This work is about using a fighting game as a medium to teach introductory programming. The game mustbe fun, engaging, visually attractive, enough for the player to cross-relate programming to get a better understanding as to what programming really is, or at the very least subconsciously, which is an issue that’s noticed in mostnew students learning toprogram without any prior knowledge. The goal is to portray what you can do with programming as well as to help better grasp it’s understanding consciously and in a subconscious way. As well as improve programming in a constructive manner, with a simple* but attractive to the eye environment to help the player stay engaged with the game’s objective.Teaching programming as part of the gameplay mechanics instead of explicitly teaching programming, while making the game as it should be-a fun, entertaining game with engaging gameplay. | es |
dc.identifier.uri | https://repositorio.unab.cl/xmlui/handle/ria/23423 | |
dc.language.iso | en | es |
dc.publisher | Universidad Andrés Bello | es |
dc.subject | Videojuegos | es |
dc.subject | Pensamiento Computacional | es |
dc.title | Using a fighting style game to teach introductory programming and computational thinking skills | es |
dc.type | Tesis | es |
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