Desarrollo de un mecanismo de evaluaciĆ³n para medir la efectividad en la colaboraciĆ³n de videojuegos
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Fecha
2021
Profesor/a GuĆa
Facultad/escuela
Idioma
es
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Universidad AndrƩs Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
Este trabajo trata sobre el diseƱo y desarrollo de los mecanismos de evaluaciĆ³n para un
videojuego multijugador colaborativo de puzles que tiene el objetivo de mejorar o
desarrollar el pensamiento computacional, planteando la hipĆ³tesis de que la colaboraciĆ³n
de los integrantes tiene relaciĆ³n con la experiencia de juego y con la diversiĆ³n, tambiĆ©n
se incluyeron las etapas de prototipado del mismo videojuego. Se investigaron distintas
metodologĆas y trabajos realizados en el Ć”rea de videojuegos educativos o serious
games, los cuales no sĆ³lo tienen el propĆ³sito de divertir. En los resultados se pudo
observar que la colaboraciĆ³n si tiene un efecto en la apreciaciĆ³n del juego por parte de
los jugadores, mejorando los tiempos que tardaron los jugadores en completar un nivel
en contraste a lo que tardaron quienes lo jugaron en modalidad single player.
This work is about the design and development of the evaluation mechanisms for a collaborative multiplayer videogame of puzzles, which main objective is to enhance and strengthen the computational thinking, stablishing the hypothesis of collaboration of the participants related to the game experience and fun. The stages of the prototype of the game were also included. For this purpose, different methodologies and previous works related to educative videogames were investigated, which main purpose was not only to have fun. In the obtained results, it was evident that collaboration has an effect in the appreciation of the videogame from the players, obtaining remarkable results in the time the players took in the completion of a level in multiplayer mode, in contrast with those that completed the same task in single player modality.
This work is about the design and development of the evaluation mechanisms for a collaborative multiplayer videogame of puzzles, which main objective is to enhance and strengthen the computational thinking, stablishing the hypothesis of collaboration of the participants related to the game experience and fun. The stages of the prototype of the game were also included. For this purpose, different methodologies and previous works related to educative videogames were investigated, which main purpose was not only to have fun. In the obtained results, it was evident that collaboration has an effect in the appreciation of the videogame from the players, obtaining remarkable results in the time the players took in the completion of a level in multiplayer mode, in contrast with those that completed the same task in single player modality.
Notas
Tesis (Ingeniero Civil InformƔtico)
Palabras clave
Videojuegos