The impact of the use of gamification strategies on vocabulary learning and students’ vocabulary self-efficacy
No hay miniatura disponible
Archivos
Fecha
2023
Autores
Profesor/a Guía
Facultad/escuela
Idioma
es
Título de la revista
ISSN de la revista
Título del volumen
Editor
Universidad Andrés Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
Gamified approaches are a tool that teachers all over the world are implementing in their lessons. Little research has been done in our country with younger students. The present study aims to assess whether a gamified approach can have a positive impact on vocabulary learning and vocabulary self-efficacy. To this end, 122 students were separated into a control group and an experimental group that used a gamified approach by means of Kahoot!, and were assessed in terms of vocabulary learning and self-efficacy. Results revealed that the gamified approach was as effective for the control group, regarding the learning of vocabulary, as for the experimental group. Additionally, participants exposed to the gamified approach significantly increased their vocabulary self-efficacy when compared to learners in the control group. Pedagogical implications are discussed.
Notas
Tesis (Magíster en la Enseñanza del Inglés como Lengua Extranjera)
Palabras clave
Gamificación, Inglés, Vocabulario, Enseñanza