Un juego con detección de emociones para facilitar el aprendizaje de habilidades de pensamiento computacional
Cargando...
Archivos
Fecha
2021
Profesor/a Guía
Facultad/escuela
Idioma
es
Título de la revista
ISSN de la revista
Título del volumen
Editor
Universidad Andrés Bello
Nombre de Curso
Licencia CC
Licencia CC
Resumen
Este proyecto tiene como objetivo enseñar el pensamiento computacional, pero sin la
necesidad de estar frente a un libro o un cuaderno. Esto se logrará a través de un
videojuego, en el cual se deberán ir superando distintos niveles, en los cuales los
jugadores deberán ir implementando el pensamiento computacional para ser capaces de
cumplir los objetivos y avanzar.
Respecto a la cantidad de participantes, el juego fue probado por once jugadores, y todos
tuvieron diversas opiniones al respecto. Su retroalimentación fue principalmente positiva,
respondieron algunas preguntas, e indicaron que el juego fue un estímulo positivo. Al
enfrentar un videojuego, y sus diversos desafíos, se puede aprender de una manera
mucho más dinámica.
Considerando que el proyecto es un videojuego, y lo atractivo que esto es para la gente
más joven, éste podría tener muy buen uso, no solo entre mayores de edad, como lo eran
las personas que lo probaron, sino que también podría adaptarse eventualmente para
adolescentes y niños, y transformarse en una excelente herramienta para enseñar cosas
nuevas a una temprana edad.
This project has the purpose of teaching computational thinking, but without the need of being in front of a book or using a notebook. This will be achieved using a videogame, in which levels will have to be completed, and the players will have to use computational thinking to achieve their objectives and keep going. About the number of participants, the game was tested by eleven players, and all of them had diverse opinions about it. Their feedback was mostly positive, they answered some questions, and they said that the game was a positive stimulus. By facing a videogame, and its different challenges, you can learn in a more dynamic way. Considering that the project is a videogame, and how attractive this is for younger people, this could be of good use, not only for adults, like the people that tested it, but it could also be adapted eventually for adolescents and kids and be an excellent tool to teach things at an early age.
This project has the purpose of teaching computational thinking, but without the need of being in front of a book or using a notebook. This will be achieved using a videogame, in which levels will have to be completed, and the players will have to use computational thinking to achieve their objectives and keep going. About the number of participants, the game was tested by eleven players, and all of them had diverse opinions about it. Their feedback was mostly positive, they answered some questions, and they said that the game was a positive stimulus. By facing a videogame, and its different challenges, you can learn in a more dynamic way. Considering that the project is a videogame, and how attractive this is for younger people, this could be of good use, not only for adults, like the people that tested it, but it could also be adapted eventually for adolescents and kids and be an excellent tool to teach things at an early age.
Notas
Tesis (Ingeniero Civil Informático)
Palabras clave
Videojuegos, Pensamiento Computacional